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Old Jul 19, 2005, 03:04 PM // 15:04   #21
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I hate trading so I'm hoping they leave things just like they are.

I'm able to get money for everything I want or go and get what I want for myself so I'm not in need of any fix, especially one that either leaves me with a lack of items or forces me to trade. I never want to buy or sell anything from a real person ever.

If you look at traders in general what they're usually looking for is a shortcut to getting gold and items. That time has to come from somewhere and where it comes from is the people buying. I'm really hoping they don't add anything in the game that forces me to be a lion's arch sitting non-adventurer's short cut.

Sometimes they just want to get rid of things they no longer have a use for and I'm not saying that everyone is out to get me. Just that I like it exactly the way it is and hope they leave everything alone.

My trade channel is permanently turned off. Now if we could just get the traders to stay on that channel.
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Old Jul 19, 2005, 03:08 PM // 15:08   #22
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a friend and I talked about this briefly...and the only conclusion we came to was an market place outpost. You the seller go to the outpost and place your items with one of the "vendors"...depending on the type of item. You then set the price you are willing to take for the item and leave. The vendor keeps record of your item and your price as well as your name and online status(name is not viewable to the buyer). The buyer either buys the weapon/item for the price you have set it at OR he sends you an anonymous whisper with an offer. You can either accept or reject the offer from wherever you are in the game. Once your items have been sold you return to the marketplace...walk up to the vendor and withdraw your funds(leaving behind a marginal fee for the vendors services).

we have now accomplished the following:

Simplified Trade
Cleaned up the towns/outposts chat areas
Eliminated the need for you to waste hours selling stuff
Created a SOLID Gold Sink.
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Old Jul 19, 2005, 03:14 PM // 15:14   #23
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they should have ragnorak style sale system: set up your own mini shop like a merchant with a few headline captions over your head, set to predefined costs and you can go afk and come back with a few items sold without having to deal with all the hussling
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Old Jul 19, 2005, 03:24 PM // 15:24   #24
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Here are just a few ideas that should probably be considered temporary fixes:
  • Split the trade channel into separate WTB and WTS channels
  • Drag and drop an item into the text input box creating a link so interested players could click the name of the item and see it's stats
  • Separate each person's message with a blank line
  • Use two colors for the trade channel and alternate them with each message
  • Cache the messages as they come in and broadcast them in the order received one at a time, one message per second
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Old Jul 19, 2005, 03:31 PM // 15:31   #25
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Quote:
Originally Posted by Algren Cole
a friend and I talked about this briefly...and the only conclusion we came to was an market place outpost. You the seller go to the outpost and place your items with one of the "vendors"...depending on the type of item. You then set the price you are willing to take for the item and leave. The vendor keeps record of your item and your price as well as your name and online status(name is not viewable to the buyer). The buyer either buys the weapon/item for the price you have set it at OR he sends you an anonymous whisper with an offer. You can either accept or reject the offer from wherever you are in the game. Once your items have been sold you return to the marketplace...walk up to the vendor and withdraw your funds(leaving behind a marginal fee for the vendors services).

we have now accomplished the following:

Simplified Trade
Cleaned up the towns/outposts chat areas
Eliminated the need for you to waste hours selling stuff
Created a SOLID Gold Sink.
I personally like this idea with the provision its international (or at least an option to advertise internationly) so items can be traded across the world plus it allows you to get back to playing the game

I played SWG before GW and they had a simlar system setup called the bazaar this was a great idea for starters as you could search the entire galaxy for what you wanted it suffered from its problems due to the player run econemy and player crafting (sooo much C***) but then you also had player run vendors which is where the good stuff was held and until recently you had to visit each of these to find prices and items, now you can search all vendors at the bazaar, aswell as the bazaar itself
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Old Jul 19, 2005, 03:32 PM // 15:32   #26
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I bought lots of stuff that nobody cares about. Arenanet please fix the trading system
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Old Jul 19, 2005, 03:37 PM // 15:37   #27
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Originally Posted by Tactical-Dillusions
Exactly paladin. Don't they read these posts?

If they have it planned...great. If not...why not?
They could sure shut alot of us up by releasing some kind of true statement like.

'We are currently reviewing the non-functional trade process'

This way even if they do nothing it gives some kind of hope. It's not like people are asking for minute by minute updates of what percentage of code has been written off or how much coffee the art department is sceduled to have.
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Old Jul 19, 2005, 04:30 PM // 16:30   #28
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from my limited experiences with GW, this game doesn't have a lot room for trading. it's not like people can't get their own max weapons. I've only reached level 20 this past weekend, and reached the desert area cities and I've already gotten a few close to max dmg weapons of various types.

good weapons are not hard to get, plus the facts that you stated, it's only normal to see selling weapons is not as hot as many may like.

it's all about material trading, i feel.

Quote:
Originally Posted by Tactical-Dillusions
I just spent two weeks collecting as many 15-28 bows as i could find and fitting them with the best upgrades that i could get my hands on.

I set out many hours ago, with the intention of selling these bows (16 bows in total). I don't "need" the money, i just want to get rid of them for a fair price for the time i have spent on them.

Selling them is easy right? Wrong! Wherever i go, nobody seems interested.

After reading so many threads regarding the trading system and how it sucks, i must now agree.

Something seriously needs to be done to overhaul the trade system. Someone somewhere wants my bows. The top players probably won't buy them because they aren't >50% and the newer players won't buy them because they are too busy tryng to sell 3 iron ingots so they can afford their first set of armour.

Lions arch is a joke. I couldn't even see my own trade message in that sea of crap.

Does anybody have a clue with regard to the trade system? I mean does anyone have inside knowledge about ArenaNets plans for the future for the trade system?
Have they spoken of it or do they see no problem with it?

I can either leave my character full of these bows and hope for an auction system or i can make the merchant think Christmas has come early!

I'm on the verge of turning the trade channel off forever.
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Old Jul 19, 2005, 04:36 PM // 16:36   #29
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Quote:
Originally Posted by Wacoede
I personally like this idea with the provision its international (or at least an option to advertise internationly) so items can be traded across the world plus it allows you to get back to playing the game

I played SWG before GW and they had a simlar system setup called the bazaar this was a great idea for starters as you could search the entire galaxy for what you wanted it suffered from its problems due to the player run econemy and player crafting (sooo much C***) but then you also had player run vendors which is where the good stuff was held and until recently you had to visit each of these to find prices and items, now you can search all vendors at the bazaar, aswell as the bazaar itself
Oh I loved that bazaar SOO much. If they could just implement something like that here...

On the other hand if that was too tedious to do, they could make a small town or area if you will, each with a bow guy, sword, etc... and make it so that when you're within a certain radius you can hear the "sell spam" for those standing by the bow guy. It could be the same for all of the sellers. This way you don't get overlapping chats and each person can go run to the bow guy if they want to grab a bow, or the sword guy, etc... It's not the best way, but for a temporary solution I don't see how it'd be that difficult to implement.
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Old Jul 19, 2005, 05:01 PM // 17:01   #30
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Here's something I thought of that wouldn't require any new code from anet (just a handful of new areas): have a town called Merchantville (or whatever). When you enter that town you'll see 6 zones that lead to 6 outposts that surround Merchantville, each outpost dedicated to one class. If you wanted Ranger gear, you head to Merchantville then enter the Ranger outpost. Anyone there is guaranteed to be buying or selling Ranger items.

You can stick Merchantville into one of the existing map zones (one of the zones near Ascalon City so pretty much everyone has access to it very early in the post-searing game), so the only graphic design needed is for Merchantville and the 6 outposts. No new game code is needed.

This isn't perfect by any means, but it's the easiest to implement system I could think of that would allow buyer/seller to ensure that each was in the right place.
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Old Jul 19, 2005, 05:38 PM // 17:38   #31
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Anyone can find a crappy bow and put crappy mods (they got of some other crappy bow) on it. Learn that the color gold doesnt automatically make the item valuable. Most gold items are crap and should be salvaged for near perfect upgrades (if they have em) or sold to npcs.
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Old Jul 19, 2005, 07:52 PM // 19:52   #32
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I hope ANet is reading these trade complaint threads, because something needs to be implemented to fix it. Like many of the other posters here, I've given up on trying to sell things. Now I just hand stuff off to guildmates who can make better use of them. Of all the options to fix the trade system, I think some kind of central auction outpost would work best. Just drop your item off with a time period and a minimum price and wait. The auction house could keep a "commision" fee so it could function as a nominal gold sink as well. I don't know if that would help to keep inflation under control, but it would certainly work better than dwarven ale. :P
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Old Jul 19, 2005, 08:10 PM // 20:10   #33
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just lower your prices and you'll find buyers. dont try to be greedy selling an item more than it's worth. if you become greedy, you'll find it hard and fraustrating selling stuff. for example i've seen some sellers trying to sell fiery, icy, ebon, shocking bow strings for 1K-1.5K. you gotta be kidding me! another time i've seen some people trying to sell regular max dmg weapons like axes, swords, staffs, and etc at 2K-5K.
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Old Jul 19, 2005, 08:13 PM // 20:13   #34
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Quote:
Originally Posted by Night Daftshadow
just lower your prices and you'll find buyers. dont try to be greedy selling an item more than it's worth. if you become greedy, you'll find it hard and fraustrating selling stuff. for example i've seen some sellers trying to sell fiery, icy, ebon, shocking bow strings for 1K-1.5K. you gotta be kidding me! another time i've seen some people trying to sell regular max dmg weapons like axes, swords, staffs, and etc at 2K-5K.
clean max dmg rare weapons....eternal bows or chaos axes etc etc etc...I can see being worth 2K-5K....otherwise 800g tops.

the more items you sell the more money you make
selling an item cheap moves that item quicker
moving more items makes more money

seems logical to me
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Old Jul 19, 2005, 08:38 PM // 20:38   #35
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As i have said many times......auction house would solve all this
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Old Jul 19, 2005, 08:48 PM // 20:48   #36
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an auction house would be great, simply selling by chat is ruining everything people are selling on the chat channel too which pisses me off if im tryng to acutally speak to someone, i dont care how uber leet your 6-9 rare ascalon bow is. what we need is an organized system that sortrs everthing and lets buyers and sellers communicate what they want and what they want to get rid of without having the being blinded by someone spamming the same WTS message over and over
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Old Jul 19, 2005, 08:51 PM // 20:51   #37
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Quote:
an auction house would be great, simply selling by chat is ruining everything people are selling on the chat channel too which pisses me off if im tryng to acutally speak to someone, i dont care how uber leet your 6-9 rare ascalon bow is. what we need is an organized system that sortrs everthing and lets buyers and sellers communicate what they want and what they want to get rid of without having the being blinded by someone spamming the same WTS message over and over
This is my thoughts in writing, if Anet would just accept that WoW has a good system adn us it, then we wouldn;t see "UlTRA RaRe StarTer 2-3 RoD 20k UBER GOOD DEAL!!!!!"
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Old Jul 19, 2005, 09:52 PM // 21:52   #38
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another time i've seen some people trying to sell regular max dmg weapons like axes, swords, staffs, and etc at 2K-5K.
I remember that there was a time in the month or so after release that anything with max dmg stats was generally considered to be a 2k minimum. If someone offered to sell one for 1k or less, it was an amazing deal. If I offered 1k or less for a clean max dmg axe, I'd get laughed at.

Personally, I kinda agreed with that pricing because it kept lower level players in the early areas of the game from easily obtaining a weapon that is arguably unbalanced for the earlier areas of the game, especially for players with little questing experience. If a player could afford to spend 2k on a weapon then they were either an experienced player that had done at least some amount of adventuring, one who had obtained a reasonable amount of gold through playing at least one character on their account, or a new player willing to make a sacrifice in other areas (armor, dye, etc) to obtain that weapon.

Nowadays it's almost impossible to sell a max dmg anything for more than 1k unless it has uber godly mods preinstalled on it. If it's a clean weapon with no mods, good luck getting more than 500g for it. It's a shame really... when they were priced higher, a max dmg weapon or idol meant something - it was a goal to attain, and exciting to find. Now it seems like normal max items are considered "below average" and not worth selling.
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Old Jul 19, 2005, 10:05 PM // 22:05   #39
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This WTS and WTB style of trading is killing me. I agree with the idea of an auction house and dont know why ANET hasnt made this a first priority. Little afk trade shops like in ragnarok would also work. Just please do something.
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Old Jul 19, 2005, 10:10 PM // 22:10   #40
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I like how streamlined the game is. If adding an auction house would affect the game performance in any way (and I can't imagine that it wouldn't) I'm against it.

Anet isn't interested in crafting and commerce, and they want people to unlock componants by playing the game, not at the market. I think as a community we are used to a more fully realized game world, and GW is not like that. It also loads fast, plays fast, doesn't crash much, and is very good ride for the money.

And trade sucks. Best solution I've seen suggested is the permanent trade zones in LA, organized by class or item for sale, labled in the interface and always open. And they should add better money drops in the pre-ascended areas.
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